In the 25 years or so I’ve been playing games, never once have I encountered an earnest conversation about what a game means. You see every other sort of discussion—people talking about how a game ...
I’ve thought about Braid a lot since its original release in 2008 on the Xbox 360. At least for me, it signaled the beginning of indie games going mainstream. This humble, short 2D platformer was ...
Indie game developer and publisher Thekla Inc. announced they have pushed back the release of Braid, Anniversary Edition to next month. There wasn't an explanation given for the push, but we assume is ...
Successful indie game developer, Jonathan Blow, best known for developing the downloadable title Braid, has expressed his opinion on social games like Farmville and Ravenwood Fair. The verdict?
Back when Braid was originally being developed, with its launch platform being the Xbox 360, 720p seemed like a pretty high resolution. Neither the Xbox 360 nor the PlayStation 3 could render most ...
Last year the video gaming community was abuzz over Braid, an Xbox title that has been described as “Super Mario set in the future.” It wasn’t like most popular games: it was short (it could be beat ...
In the 25 years or so I’ve been playing games, never once have I encountered an earnest conversation about what a game means. You see every other sort of discussion — people talking about how a game ...