Within these classic games are brilliant design choices, tucked away behind hidden game mechanics, that bring the entire ...
Welcome to Derry tonight on HBO, but that doesn't mean we have to stop thinking about it. Over the course of eight episodes, ...
ARC Raiders and Stranger Things are vastly different, but their worlds share a few common tropes that continue to be hit-making features.
Routine starts with you waking up in a small room in what appears to be a retro-flavored, futuristic resort built on the moon. You’re an engineer, and as soon as you stretch, gather your things, and ...
Alien: Isolation is one of the most terrifying games I've ever played, and even its own writer admits it's straight-up too scary for a lot of people. Chatting on the FRVR podcast, former Creative ...
The tricky AI ended up prolonging an otherwise shorter game. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. Alien Isolation is my favourite ...
A developer recently came out and stated that Alien: Isolation‘s famously long 20-hour runtime was actually an unexpected outcome. In an interview with the FRVR podcast, the game’s writer, Dion Lay, ...
Alien: Isolation's 20-hour runtime grew that long by accident, according to a dev who says that the Xenomorph's increasing intelligence drove the horror game's playtime up. In an interview on the FRVR ...
Covering the video games industry since 2017, with experience in news, articles, lists, and reviews (and I blame The Legend of Zelda: Majora's Mask for that). If you are a fan of RPGs and want a third ...
Alien Witch or San Francisco Renaissance? Depends on how you look at it Credit: Courtesy Look at the straightforward title The San Francisco Renaissance & Alien Witch and you see a split record ...
I’m of the firm belief that you can never have enough video games based on the humble ol’ Xenomorph. While it’s true that the batting average for such adaptations has been all over the place, with the ...
Noah Hawley’s new Alien: Earth series delivers a lived-in world that feels weathered, dangerous, and oddly familiar. Featuring a mix of practical creature work, tactile production design, modern CGI ...